#include "stdafx.h"
#include "RenderPipeline.h"

CRenderPipeline::CRenderPipeline()
		:// m_isShowFps(false)
		m_FogMode(FMT_LINEAR)
		, m_FogEnable(false)
		, m_FogColor(0)
		, m_fFogSatrt(0.0f)
		, m_fFogEnd(50000.0f)
		, m_fZDelta(0.0f)
		, m_isNeedUpdateWorld(true)
{

}

CRenderPipeline::~CRenderPipeline()
{
}


